Development Roadmap
This roadmap shows the planned development direction for Returners Online.
Status Key
| Status | Meaning |
|---|---|
| ✅ Done | Completed |
| 🟡 In Progress | Currently being worked on |
| 🔵 Planned | Scheduled but not started |
| ⚪ Later | Planned in to do list |
| 🔴 Delayed | Blocked or postponed |
Roadmap
| Feature | Status | Notes |
|---|---|---|
| Game concept | 🟡 | Core idea and direction defined |
| Game wiki | 🟡 | Basic documentation site in progress |
| Database Schema | 🔵 | Define the schema for the auth and transaction database |
| Royal City | 🔵 | Main safe city where players start |
| Character creation | 🔵 | Basic player setup and identity |
| Equipment system | 🔵 | Bag, cape, relic, ring and mount |
| Stats system | 🔵 | Health, stamina, wisdom, mana, favor and corruption |
| Inventory system | 🔵 | Items, resources, equipment, food, and potions |
| First fantasy world | 🔵 | First playable summoned world outside the Royal City |
| Combat system | 🔵 | Basic PvE fighting system |
| Currency system | 🔵 | Diamond, Gold, and Shards |
| Battleye Anticheat | 🔵 | Anti-cheat system for fair play (battleye.com) |
| Player economy | ⚪ | Trading, marketplace/black market, and item pricing |
| Diamond exchange | ⚪ | Buy and sell Diamond using in-game currencies |
| Premium subscription | ⚪ | Premium perks without making the game unfair |
| Marriage system | ⚪ | Social system connected to rings and player identity |
| PvP zones | ⚪ | Battle Arenas and PvP enabled resource sanctuaries |
| 1v1 Duels | ⚪ | Player duels within the royal city |
| Title mastery | ⚪ | Long-term character progression |
| Cosmetics | ⚪ | Unlockable and buyable visual items |
| More worlds | ⚪ | New worlds and gods added over time |
| Companion web app | ⚪ | Leaderboards, chat, profiles, and market tools |
| Mobile companion app | ⚪ | Possible future app for chat and game tools |
Notice
This roadmap may change as development continues. Some features may be renamed, delayed, removed, or released earlier depending on testing and feedback.
Last updated on