Returning
Returning is the process of leaving a summoned world and travelling back to the Royal City.

When players are summoned into a world, they arrive in a safe zone based on the relic they chose.
| Relic | Default safe zone |
|---|---|
| Hero | Sanctuary in the overworld |
| Abyssal Hero | Abyssal Sanctuary in the underworld |
From there, players can explore the summoned world, gather resources, complete objectives, and choose how they want to return.
How Returning Works
Players can return to the Royal City in two main ways.
| Method | Requirement | Carries luggage? | Description |
|---|---|---|---|
| Returners’ Gate | Must reach the world center | Yes | The main return method for players who want to bring gathered resources, loot, and trade goods back to the Royal City. |
| Returners’ Key | Must be at a summoning circle and have a key | No | A safer return method for players who want to leave the summoned world without travelling to the world center. |
The World Center is the most dangerous region in all worlds except Returners Rest. In the world center region players can attack each other and loot everything including player relics.
Luggage
Luggage refers to items the player wants to transfer from a summoned world back to their original body in the Royal City.
This can include:
- gathered resources
- crafting materials
- rare loot
- trade goods
- unbound treasures
- other transferable items found inside the summoned world
Luggage is different from personal progress. Returning without luggage does not remove the player’s earned wisdom, title progress, completed objectives, or other progression systems that are not physical carried goods.
Returners’ Gate
Each summoned world has a Returners’ Gate located at its world center. This is the only return method that allows players to transfer luggage back to the Royal City.
Players who want to bring gathered resources, rare loot, trade goods, or other carried items back to their original body must travel to the world center and use the Returners’ Gate.
Because heroes may need to use the Returners’ Gate, the world center is usually dangerous and highly contested.
When a player uses the Returners’ Gate, they are transported back to the Royal City and arrive at the Royal City’s Returners’ Gate.
Returners’ Key
A Returners’ Key allows players to safely return to the Royal City without travelling back to the world center.
To use a Returners’ Key, the player must be at a summoning circle inside a region that has one.
However, Returners’ Keys cannot transfer luggage. If a player uses a Returners’ Key, they return safely, but any luggage they were carrying cannot be brought back to the Royal City through that return.
This makes Returners’ Keys useful for safe play, emergency exits, ending a session, or leaving a dangerous area without risking the journey to the world center.
Summoning Circles
Summoning circles are regional return points found inside some zones of a summoned world.
They can only be used for returning if the player has a Returners’ Key.
| Rule | Description |
|---|---|
| Requires a key | A player must have a Returners’ Key to return from a summoning circle. |
| No luggage transfer | Summoning circles cannot transfer luggage back to the Royal City. |
| Regional access | Not every region has a summoning circle. Some areas may require players to travel before they can return safely. |
| Safer return | Summoning circles give players a safer way to leave without going to the world center. |
Key Slot
The Key Slot is a special slot used only for Returners’ Keys.
| Rule | Description |
|---|---|
| Key-only storage | Returners’ Keys can only be stored in the Key Slot. |
| Maximum limit | A player can hold up to 3 Returners’ Keys. |
| No extra storage | Keys cannot be stored in bags, banks, chests, normal inventory slots, or other storage systems. |
| Limited safety | Players must manage their keys carefully before travelling deep into a summoned world. |
Acquiring Returners’ Keys
Returners’ Keys can be acquired in different ways. If a player runs out of keys, they must either travel to the world center and return through the Returners’ Gate or earn more keys through gameplay.
| Source | Description |
|---|---|
| Royal City Market | Players can buy Returners’ Keys from the market in the Royal City. |
| Crafting | Players can craft Returners’ Keys using materials found in summoned worlds and items bought in the Royal City. |
| Quest Rewards | Some quests reward Returners’ Keys, especially early quests that teach players how returning works. |
| Boss Drops | Bosses, guardians, demons, sentinels, and rare spawns can drop Returners’ Keys. |
| Treasure Chests | Returners’ Keys can sometimes be found in chests inside summoned worlds. |
| Black Markets | Some black markets inside summoned worlds may sell Returners’ Keys at a higher price. |
| Daily Claim | Players may claim one free Returners’ Key each day, as long as they have space in their Key Slot. |
Running Out of Keys
If a player has no Returners’ Keys, they cannot return from a regional summoning circle.
They must travel back to the world center and use the summoned world’s Returners’ Gate to return to the Royal City.
This makes Returners’ Keys useful without making them mandatory for every return.
Returners Rest Exception
Returners Rest is a safer summoned world with different return and safe zone rules.
In Returners Rest, heroes arrive at the same shared sanctuary instead of separate hero and abyssal hero safe zones.
This makes Returners Rest a more peaceful world where players can explore, learn, gather, and return with less conflict than in normal summoned worlds.
| Rule | Returners Rest |
|---|---|
| Hero spawn | Shared sanctuary |
| Abyssal hero spawn | Shared sanctuary |
| Safe zone split | Heroes and abyssal heroes are not separated by default. |
| Main purpose | Safer world, easier learning, lower conflict, and shared exploration. |
Other summoned worlds may still separate heroes and abyssal heroes into different safe zones.